From Martin Hagvall, an awesome great teacher I had, I learned the basics of game design. In one of the classes with him we had the opportunity to face the challenge of creating a board game. A one month assignment that taught us a lot!
So this time I want to show you a bit what me and 2 other classmates came up with.
I present you Shift Rifts!
This game is about planning your moves and placing your pieces to gain the advantage and control specific points on the board to win the game. This is a 3-4 player game and is purely strategic.
As you can see in the picture the game has a strange shape. What you see is actually 3 boards matched together. On each board you will see purple tiles which are the points you want to control with your pieces.
I won't go deep into the rules, but basically you take turns and use your actions to move your pieces around the board or spawn units with currency you get every turn.
Every 3 turns circles the game enters a bidding face to gain the privilege of shifting the boards. This allows a player to choose one board and rotate clockwise 1 position. Moving a board will make the piece move with it. As you can imagine this can greatly affect the flow of the game.
The game ends when a player has control of a determined number of Control Points (purple tiles) or a board has reached a full cycle.
This was a great experience! I always remember it fondly and feel grateful that I had the change to have him as teacher while at school.
Thanks again Martin for sharing all that knowledge with us. This was an amassing game design experience that taught me a lot.
[j]