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Thursday, January 30, 2014

A new Iteration [Love O Love]















Today I present you, Love O Love Iteration 2! (I think I want to change the name already...)


This version has a few changes, some that you will see and some that you won't. 
Things you will see: 

- There is a new Main Menu.
- You will see a short and quick tutorial at the begging when you start a new game.
- Graphics (art) improvements. One building changed it's shape a bit an another completely. Added a few color to the level.
- There is now a blue platform that you need to step one when you are done with the stage. It will still give you your time since there is no other level to add yet.
- Now the launcher looks like a red cone.
- Trees!? Trees!

Things that you will not see:
- The player is slightly faster and heavier.
- Pillar collision detection is deactivated after triggered.
- Launcher now sets you on top and waits for you to press SPACE to be launched. You will be able to aim better this way.
- Objects that fall out of the world will be eliminated. If you fall you will respawn, so don't worry!
- Audio Manager. First setup for managing sounds.

Side note: consider the red blocks as the buildings "cores". When that falls, the building counts as destroyed.


That's it I think...

Look forward for the next step!


Play Love O Love i2
(You will need Unity webplayer to play this)



Having problems running the game? Check this:
- Did you install Unity Web Player? (Link to it)
- If you are using Chrome, try re-sizing the screen (Weird, I know)
- Tried a different Web Browser?
- Still nothing? Leave a comment explaining what is your problem so I can help ;]

Tuesday, January 28, 2014

Just a bit of color

Well, just as the title says.
I added to Love O Love some color to my "testing grounds".

I love the way low polys looks!



Monday, January 20, 2014

A small side note

I never mentioned it, so if anyone wonders why all prototypes and codes are so different, that is because I make every prototype/game from scratch without using any plugins nor downloaded pieces of code.
I like to do this because I feel I can learn the most this way.

No challenge no fun, right? ;]

Another Small Game Prototype

I had a great week last week!
Today I wanted to share another game prototype I made. I spend a bit more than only 24hrs on this one.

In a month Valentine's Day is coming up. So I planed this prototype with the theme of "love" in mind.

"Love O Love is a game where you play an armadillo that was been used for military genetic experiments. Together with his girlfriend, both are subjects of painful tests every day. 
One day, since the "male subject" was not giving good result, he kicked out of the program and is ditched in the sewers. Angry and worried he decides to go look for his beloved and rescue her from her painful captivity.
As our hero gets out of the sewers, he finds himself in the city. But, the city look peculiarly smaller than he remembered. Not just the city.. but everything looked smaller. Then he noticed! He was the one that actually grew!

With his new size, he take on the human kind in order to safe his love."

Take as references:
- Sonic the Hedgehog 
- Rock of Ages
- Angry Birds
- Godzilla
- King Kong



I'm really happy with the result of all the coding I did. I never tried to work with physic torque before but I feel the result is quite decent!
I also experimented with click+drag to rotate the camera. It works ALMOST perfectly. I had to go all over the math behind it... I really needed the math review on some topics!
Still on this prototype I disabled the click+drag so you don't need to click anything and just move the mouse to rotate the camera. 

The current stage of the prototype only gives you a small level, no edges (so don't fall out), 16 buildings to break down and a timer that will tell you how long you took. Look at the red pillars, those need to fall for the building to count as destroyed.
It's not much, but you can get an idea where this is going.

Controls:
ASDW + Mouse

Here is the link:
Love O Love
(You need Unity Web-player to play this)


I hope you enjoy it!


Wednesday, January 15, 2014

24hrs Game

It's Wednesday night (more like morning at this hours though) and I decided to share this.
As an exercise in class we did a small game jam.

The theme was: "You have only one".
With that and in 24hrs I made this small game in which you move using only the space bar. Yes, only that key.
The game has only one stage. The goal is to go through the level and reach the goal at the end. The game will tell you how long it took you at the end.

There are no instructions so I'll leave them here:
Press Space bar...
...once to jump straight up.
...twice to jump to the right.
...three times to jump to the left.

When you reach the goal, you can restart it with... guess which key.... yes, space bar!

Here is the link to the game.


You only have one Key
(You will need Unity Web-player to play this)

Friday, January 3, 2014

Unity Texture Animation Script

It's a whole new Year!

I went back to Chile for the holidays, had a great time and am ready to go back to work on my projects and my classes.

Today I decided to share the script I used for 2D sprite animation in Unity when they didn't have the new 2D system.

As with most things in programing, this is just one possible solution. Have in mind I only had about 1 or 2 month experience in C# at the time. Still, I feel quite proud of it! :]

http://pastebin.com/rks6BgkP

And the texture looks like this:

















Have a great year!