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Monday, June 9, 2014

Make progress every day

Just like a dear teacher of mine said, "Make progress every day".

Today I wanted to create the controls for moving upwards on walls for our character. 
This , once again, is something I've never done before. Still, after 6hrs of non-stop work and some 3D math refreshing, I managed to make my own system to accomplish this.

This is how I pictured it.
First I must say, that our character moves (when he is small) by pushing with using the physics engine of Unity3D. Now, I needed to find a way to push him parallel to the surface with was standing on at all times. My thought was to use the normal of the contact point of the surface to then generate a force in the perpendicular corresponding direction. I have no idea if there are advanced Unity function to do this, so I made my own.

I'm so happy to say that I did manage to make it work! Our character can climb all the surfaces with wanted to.


That's today progress, until next time.



[j]

Tuesday, June 3, 2014

Green Lit!

That's right! My project idea got the "Go" to become our final project!
I'll be working with 2 other classmates and we will work on an idea that was born out of the "Love O Love" prototype. Gladly it won't need to be love related this time (no game-jam that needs to be matched to) and it will be related to water.

The idea is that you will control a drop of water that can change it's size and become steam, water and ice to destroy the buildings of the bad guys.


Heres is a few concept art of the main character.



The goal is to make it work for a mobile device. This is something totally new to me and I'm very exited about it. I'll be working as producer, lead programmer and lead art. Here is an interface mock-up (you will provably recognize the map from the prototype).




I won't spoil it too much, but I'll keep you posted ;]


[j]