In the current class, we been working on a small prototype. This time I worked in a group and we decided we wanted to build a 2-4 player game for console with split-screen.
I'm working a lead programmer and producer, and I must say, it's been lots of fun!
As with every challenge, I like to start from scratch, not using any outside scripts or code. Everything went normally when it came to the controls because I already had learned a bit about mapping controllers to Unity. This time though, my script detects if the game is been play on MAC or PC and changed the inputs accordingly.
Success!
The biggest challenge was to make a game where depending the amount of player the screen would split in the right way.
Success!!
After having that I made a simple character to start testing animations and a few animations for the character to use.
The animations are very raw (just a few hours of work) and are currently implemented in the game. Happily we get to see our blockie test character run around the stage!
So... currently we have a prototype that includes 2-4 player split screen, menus, character selection and hero selection (we have 2 things player have to pick, even though there is no impact in gameplay with the selection), projectiles, spawn/respawn, timer, score, sound and music management, inputs mapped for MAC and PC. All this was done during April.
I would have uploaded builds, but the prototype needs controllers to be played currently. I plan on making a raw version of it were a single player can play against a stationary character just to get a feel of the prototype.
[j]
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