Thursday, January 30, 2014
A new Iteration [Love O Love]
Today I present you, Love O Love Iteration 2! (I think I want to change the name already...)
This version has a few changes, some that you will see and some that you won't.
Things you will see:
- There is a new Main Menu.
- You will see a short and quick tutorial at the begging when you start a new game.
- Graphics (art) improvements. One building changed it's shape a bit an another completely. Added a few color to the level.
- There is now a blue platform that you need to step one when you are done with the stage. It will still give you your time since there is no other level to add yet.
- Now the launcher looks like a red cone.
- Trees!? Trees!
Things that you will not see:
- The player is slightly faster and heavier.
- Pillar collision detection is deactivated after triggered.
- Launcher now sets you on top and waits for you to press SPACE to be launched. You will be able to aim better this way.
- Objects that fall out of the world will be eliminated. If you fall you will respawn, so don't worry!
- Audio Manager. First setup for managing sounds.
Side note: consider the red blocks as the buildings "cores". When that falls, the building counts as destroyed.
That's it I think...
Look forward for the next step!
Play Love O Love i2
(You will need Unity webplayer to play this)
Having problems running the game? Check this:
- Did you install Unity Web Player? (Link to it)
- If you are using Chrome, try re-sizing the screen (Weird, I know)
- Tried a different Web Browser?
- Still nothing? Leave a comment explaining what is your problem so I can help ;]
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